Disco Elysium

PC

Disco Elysium

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The best RPG of 2019. Development support for over 4 years.

The action of the game takes place in the old city of Revachol, located in a fictional world that connects contemporary realities with fantastic elements. The player takes on the role of a detective with a unique skill system. The main tasks are exploration, conducting conversations and fighting. 

Disco Elysium - a classic, detective RPG, which is one of the most interesting games of 2019. It takes over 60 hours of continuous playtime to complete it and the game has about 100 quests. “It is one million words long”, said Robert Kurvitz, Lead Designer of Disco Elysium. This colossal game received a lot of awards even before the official release and became a global bestseller on Steam and GOG within a few hours after launch.

Polishing was the general task for the Knights. We were responsible for remaking the UI design and localization. We have helped with bug fixing and reworking of the character development and dialogue systems. Works on this project lasted for almost 12 months and engaged a total of 5 Knights.

AWARDS:

Disco Elysium is a four-time winner of The Game Awards 2019. The game reached trophies in categories:

  • Best Independent Game,
  • Fresh Game Indie Studio,
  • Best Narrative,
  • Best RPG.
 

The game is also one of BAFTA Games Awards 2020 winners. Disco Elysium team gained 3 wins:

  • Best Debut Game,
  • Best Music,
  • Best Narrative.

HARDCORE MODE & WIDESCREEN:

Three months after the official release, Disco Elysium received the Hardcore True Detective mode. This new game-mode was also created in cooperation with Knights. We were responsible for implementing a support system and adding special achievements for the True Detective mode. Apart from that, we also helped with the widescreen mode development, which means support for ultrawide screens. We had to redesign the entire game user interface to make it looks good and works well on wider monitors.

DISCO ELYSIUM: THE FINAL CUT:

The launch of Disco Elysium: The Final Cut took place on March 30, 2021  - the improved and expanded version of the detective RPG came to consoles. The game received full English dubbing, 4 new missions and port to consoles (PS4 and PS5). Since last August (2020), Knights have supported the game development by porting it to consoles. We were responsible for helping with controller support and optimization. Knights also worked on features for The Final Cut extension. We added new options to the game such as stock market actions, fast movement, Twitch integration. Also, noteworthy is the biggest feature we developed - Detective mode - which was added after release, in one of the patches.

THE KNIGHTS HAVE WORKED ON:

  • Polishing
  • Bugfixing
  • UI design and localization
  • Character development 
  • Dialogue system
  • Hardcore mode
  • Widescreen support
  • Controller support (porting)
  • Optimization
  • Adding new options (stock market actions, fast movement, Twitch integration)
  • Detective mode feature development 

Denis Havel Production Director, ZA/UM Studio

Knights saved Disco Elysium. They raised to the occasion and helped to deliver one of the best games of 2019. Making video games can feel impossibly hard. But with Knights it’s doable.

Project details:

Number of Knights: 6
Time spent: 4 years and continues
Developed partially
by The Knights
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