Disco Elysium

PC

Disco Elysium

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Disco Elysium created by ZA/UM is an open-world, role-playing game, in which the Knights have dealt with a part of development.

The action of the game takes place in the old city of Revachol, located in a fictional world that connects contemporary realities with fantastic elements. The player takes on the role of a detective with a unique skill system. The main tasks are exploration, conducting conversations and fighting. 

Disco Elysium - a classic, detective RPG, which is one of the most interesting games of 2019. It takes over 60 hours of continuous playtime to complete it and the game has about 100 quests. “It is one million words long”, said Robert Kurvitz, Lead Designer of Disco Elysium. This colossal game received a lot of awards even before the official release and became a global bestseller on Steam and GOG within a few hours after launch.

Polishing was the general task for the Knights. We were responsible for remaking the UI design and localization. We have helped with bug fixing and reworking of the character development and dialogue systems. Works on this project lasted for almost 12 months and engaged a total of 5 Knights.

AWARDS:

Disco Elysium is a four-time winner of The Game Awards 2019. The game reached trophies in categories:

  • Best Independent Game,
  • Fresh Game Indie Studio,
  • Best Narrative,
  • Best RPG.
 

The game is also one of BAFTA Games Awards 2020 winners. Disco Elysium team gained 3 wins:

  • Best Debut Game,
  • Best Music,
  • Best Narrative.

HARDCORE MODE & WIDESCREEN:

Three months after the official release, Disco Elysium received the Hardcore True Detective mode. This new game-mode was also created in cooperation with Knights. We were responsible for implementing a support system and adding special achievements for the True Detective mode.
Apart from that, we also helped with the widescreen mode development, which means support for ultrawide screens. We had to redesign the entire game user interface to make it looks good and works well on wider monitors.

THE KNIGHTS HAVE WORKED ON:

  • Polishing
  • Bugfixing
  • UI design and localization
  • Character development 
  • Dialogue system
  • Hardcore mode
  • Widescreen support

 

Project details:

Number of Knights: 5
Time spent: 12 months
Developed partially
by The Knights
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