Our team of dedicated, seasoned backend Knights will help you solve any networking issue or build any multiplayer game.
We've worked on a variety of projects already, including fast-paced multiplayer games, a custom server for a turn-based strategy game, full mobile game backend stress-tested under 2k CCU load and many, many others. On top of that, we have experience in building a custom networking solution with a state replication, entity ownership, drop-in, custom serialization and more - we're not afraid to dive deep!
Experienced in well-known networking technologies like Photon (PUN2 & Bolt), GameSparks, Nakama, and UNet - we're ready to fix and build:
So, if you’d like to create a full-blown, real-time multiplayer but you don't know where to start - call the Knights! We are at your service to help you with all your backend and multiplayer development needs!
Please contact us with regards to a Unity project via email: firstname.lastname@example.org
I saw a person on Quora the other day, asking how programmers are able to write projects that consist of over 10,000 lines of code...
What does it take to create a mini-map for a Unity game? You most probably would be surprised to hear that it’s easier than you think...