So far, we have completed over 90 Unity projects. Below you can find the projects that we've worked on and that were allowed to share.
Porting a turned-based, tactical RPG from PC Steam to PC Microsoft Store, macOS and Xbox consoles.
Porting Eternights from PC to PS4 and PS5. Optimization for the PC version, tech art support.
A digital port of the iconic and award-winning board game Scythe.
Tools Up! is the first IP created fully by The Knights of Unity.
Porting the Sally Face game to PlayStation 4 and Xbox One.
Porting the Midnight Fight Express game to consoles and Microsoft Store.
Porting Iron Danger to consoles. UX and UI support, tech art services.
Development support for the PC version and porting to consoles.
Knights supported mobile game - #DRIVE - by helping with multiplayer development and porting to Nintendo Switch.
The remake of Edna & Harvey: The Breakout developed fully by The Knights of Unity.
Porting the Chinatown Detective Agency game to Windows Store, Xbox One and Nintendo Switch.
Porting The Wild at Heart published by Humble Games, from Xbox One to PlayStation 4 and Nintendo Switch.
Porting Boomerang Fu from PC to Xbox One, Nintendo Switch and PlayStation 4
Knights supported Mousetrap Games in porting the JARS game from PC to Nintendo Switch.
Porting the downhill game - Trail Boss BMX - from mobile to Nintendo Switch.
Knights supported the Humble Games and Studio Floris Kaayk teams during porting the Next Space Rebels game to Xbox and N...
Porting VR game - The American Dream - from PSVR to Oculus Quest 1 & 2
The Knights have created key mechanisms of interaction with the environment in a great horror game for VR on Oculus Ques...
Our Knights are highly experienced in porting Unity titles. We have worked with Poki on porting games from mobile to Web...
Based on a true story, Western Press is the most historically accurate frontier dueling game available for PC and Mac. U...
I saw a person on Quora the other day, asking how programmers are able to write projects that consist of over 10,000 lines of code...
What does it take to create a mini-map for a Unity game? You most probably would be surprised to hear that it’s easier than you think...